See all glossary termsGodot supports three file formats: wav
, mp3
, and ogg
.
The wav
format is uncompressed; it takes a lot of space, and has the highest quality.
The mp3
format was popular in the 1990s, and is still used today. It's a compressed audio format, which loses some quality compared to wav
.
The ogg
format is also a compressed audio format, similar to an mp3
, but has generally better sound quality for lower file sizes. It is more often used traditionally in the open source community, because mp3
was proprietary for long.
Each format has different tradeoffs: Some as smaller, some have better sound quality, and some take more processing power to decompress.
Generally, you should pick:
ogg
if you care most about file size, but it will use most CPU to decompress. Generally, that's what you want.
wav
if you have storage, but care most about decompression CPU usage, for example on very low powered devices.
mp3
is somewhere in the middle; not as compressed as ogg
, but also not as CPU intensive.
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