In computer programming, an object is like a little machine with its own data and functions to operate on that data. For example, a coffee machine can hold water and coffee beans (data) and make coffee (function). A car can hold fuel and people (data) and drive (function).It's an abstract concept at the core of many programming languages.An example of an object in a Godot game is the player character. It can have a health, a movement speed, and an inventory (data), and it can move, jump, attack, and take damage (functions).In Godot, an object is your game's most basic building block. Every node is an object. So, typically, from players and enemies to menus and visual effects, you will use objects for many things in your projects.Note for experienced developers: Using nodes and objects is optional in Godot. Under the hood, the engine uses a lot of data-oriented code for performance. You can bypass nodes and objects and use data-oriented code directly if you need to.
Objects have "properties" and "methods"
As mentioned, objects bundle data and functions. In programming, we call these data properties (or member variable) and the functions methods (or member functions).In the GDScript programming language, properties include all the variables you define outside of functions around the top of your script. For example, we mentioned how a player object might have data like health, speed, or inventory. You could define these properties like so:
extendsCharacterBody2Dvar health :=100var speed :=500.0var inventory :=[]
Methods (or member functions) are functions you define inside a script. For example, a player object might have methods like move(), jump(), or take_damage():
The two examples above show how you can define properties and methods in a script. On top of that, Godot provides many properties and methods defined in the Godot engine. When you select a node in the editor, you can see all its properties in the Inspector dock on the right.
You can also find all the nodes, their properties, and their methods in the Godot code reference by going to Help -> Search Help in the editor or by pressing f1 (on Mac: ⌥space).