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Runtime

Runtime means when the game or a computer program is running. It spans all the time a game is visible on the screen and the player is playing it.
It contrasts with the notions of compile-time or build-time, which describe everything that occurs before the game runs, when working in the editor or upon launching the game. When you try running a scene in Godot, and the editor immediately opens the bottom panel and gives you an error, we say this is a compile-time error. Because it happened when the editor read and compiled your code.