In this guide, we'll go over how to open the Godot projects that come with our courses. We'll cover how to open a project on Windows, Linux, and macOS. Currently, the process is different on macOS.Make sure you've downloaded and extracted the course files first. Check out the guide Downloading the course projects above for more information.
Opening a project on Windows and Linux
We provide our Godot 4 courses with a standalone copy of Godot on Windows and Linux. It's a version of Godot that comes pre-loaded with the course projects and is separate from any other Godot installation you may have. You can use it to access the course projects quickly.To access the list of projects:
Navigate to the folder where extracted the course files.
Enter the extracted folder. You should see a program with a name starting with Godot_ and two folders named projects and editor_data next to it.
Double-click the Godot executable file. This will open the Godot project manager with the list of projects included in the course.
Double-click any project in the list to open it in the Godot editor.
Opening a project on macOS
On macOS, due to limitations in how the standalone mode of Godot works, we currently don't distribute a standalone copy of Godot. Instead, you need to import the Godot projects into your own copy of Godot.The zip downloaded from the course will contain multiple Godot projects. You can add them all at once to the Godot project manager using the scan feature of the editor.To add the projects to the Godot project manager: