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Init syntaxUndeadGunnerin the *init function you put (new_x, new*_y).(x, y) which is i think the same as
*func _init(new_x, new*_y) -> void:
x = new_x
y = new_y
Assuming that is correct what is the name of the (newstuff).(stuff) syntax. I tried to find it but not knowing the name made it difficult to find40May. 05, 2024
BattlerStats add_modifier was made privateMichaelThe code in StatusEffectHaste/-Slow is not correct, the function **add_modifier** was made private and **add_value_modifier** and **add_rate_modifier** were added.10Feb. 19, 2022
func expireThePirateKingThe following code
```gdscript
func expire() -> void:
_expire()
```
isn't shown until the **code so far** section. As such its easy to miss, and will result in an error when a status effect expires.30Jan. 08, 2021
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