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Lesson Q&A

Use this space for questions related to what you're learning. For any other type of support (website, learning platform, payments, etc...) please get in touch using the contact form.

  • Init syntaxUndeadGunnerin the *init function you put (new_x, new*_y).(x, y) which is i think the same as *func _init(new_x, new*_y) -> void: x = new_x y = new_y Assuming that is correct what is the name of the (newstuff).(stuff) syntax. I tried to find it but not knowing the name made it difficult to find 4 0 May. 05, 2024
  • BattlerStats add_modifier was made privateMichaelThe code in StatusEffectHaste/-Slow is not correct, the function **add_modifier** was made private and **add_value_modifier** and **add_rate_modifier** were added. 1 0 Feb. 19, 2022
  • func expireThePirateKingThe following code ```gdscript func expire() -> void: _expire() ``` isn't shown until the **code so far** section. As such its easy to miss, and will result in an error when a status effect expires. 3 0 Jan. 08, 2021
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