See all glossary termsIn Godot, the scene tree is the backbone of your game's structure. It defines the hierarchy of nodes that make up your game and provides tools to organize and manage them.
At its core, the scene tree represents the structure of your game's scene instances and standalone nodes at runtime. Note that a scene instance is a collection of nodes. Together, these nodes can represent anything from characters, environments, items, cameras, lights, and more.See Also
Related terms in the Glossary
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