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Lesson Q&A

Use this space for questions related to what you're learning. For any other type of support (website, learning platform, payments, etc...) please get in touch using the contact form.

  • Mob spawning problems PixAngelHellow, I got one error and my Mob is spawning on the top left. I suppose the 2 errors are linked. Here's my error code: E 0:00:00:688 road.gd:56 @ find_path_to_target(): Can't get point path. Point with id: 10000 doesn't exist. <Erreur C++> Condition "!from_exists" is true. Returning: Vector<Vector2>() <Source C++> core/math/a_star.cpp:714 @ get_point_path() <Pile des appels>road.gd:56 @ find_path_to_target() tower_defense.gd:40 @ _ready() I've read that position spawner have to be changed, but i dont know how :/ 9 0 Apr. 16, 2025
  • When the road tiles are nearby, mobs pass through the walls.ram876Hello! When I placed the road tiles side by side, the mobs in this case pass through the walls. I understand that these tiles belong to the road tiles and they are adjacent, so this is what happens. Can't this problem be solved in this case? [https://i.imgur.com/fapSpHC.png](https://i.imgur.com/fapSpHC.png) 2 0 Apr. 10, 2025
  • Position of the Mob SpawnerMarcJOne thing that I think should be mentioned(unless it was and I missed it) is that the mob spawner node now needs to be somewhere on the road to generate the path, whereas before it didn't matter because the path was manually created. 1 0 Apr. 09, 2025
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