Learn 2D and 3D gamedev from scratch using a proven method that has helped thousands of people become game developers.
In Part I of this foundational course, we take you from 0 to a complete 2D action game with procedural levels inspired by Enter the Gungeon and The Binding of Isaac. In the process, you will learn how to use code and leverage Godot to achieve the most frequently used game mechanics.
I am SO pleased with the quality! There is no product like this ANYWHERE for
other engines, and it's shockingly easy to use and professional. Amazing work.
Ryan R. Burns
Level Designer on Assassin's Creed Valhalla
Leverage GDQuest's unique ed techs
Just like Godot, GDQuest has also grown and developed new learning tools made possible by Godot 4's new features.We've developed technologies that are unique in gamedev education.They are based on nearly a decade of listening to aspiring gamedevs and helping them pick up the skills they need to create their games.These tools will help you adopt concepts more interactively and bridge the gap between learning and doing.
GDSchool
Unlike its predecessors which were hosted on third party learning management systems, this course is launching on our own learning platform.The platform was especially created to support the interactive learning technologies we've developed. It is designed around GDQuest's course structure and supports better integration with your Godot projects.
Godot Tours
An invaluable interactive learning technology to get familiar with Godot's many editors. As its name indicates, Godot Tours allows GDQuest to take you step-by-step on a guided walkthrough of the engine's user interface and countless options.Don't mistake it for a basic wizard, Godot Tours allows you to interact directly with the editor and validates your actions!
Godot Sandbox
Our very own live code editor runs in the browser and allows you to modify code and visualize the changes directly in the running game. As an industry first, this technology is still experimental. We aim to incorporate progressively in our courses throughout Early Access.Once rolled out, Godot Sandbox would give you access to explorable explanations and interactive practices directly in your course without having to switch back and forth between learning and running Godot.
Finally get out of tutorial limbo
Following along tutorials, it feels like you're learning, but as soon as you're on your own, you're lost again.That's because a given tutorial can be helpful to show you how to accomplish something specific, but a collection of tutorials is not structured enough. It takes a long time to stitch together all the pieces you need to build a strong foundation.It's partly a limitation of videos and partly due to media platforms and how they recommend content to us.
A simple truth: it takes knowledge to ask the right questions and know
what information you need. It's a chicken and the egg problem.
Nathan
Founder and teacher at GDQuest
Code at the service of Gamedev
Coding is often taught abstractly in a vacuum, like math. This method leaves many people by the wayside because programming is not for everyone. To many people, it can be boring or too challenging.Most of us would like to learn coding as a means to an end. That's why GDQuest teaches you applied coding. You will put concepts directly at work to achieve desired game mechanics.In this course:
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You learn by creating many small real-world programs to focus on one thing
at a time.
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For every programming concept, we start with concrete examples directly
applied to game mechanics.
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You learn Godot's own language GDScript. It's gamedev-specific so there's
way less syntax and fewer opportunities to get stuck. It's a great way to
learn to code and a perfect stepping stone to any language you use in the
future because what you learn still applies.
GDQuest gets students straight to the fun without sacrificing the
fundamentals. I am a computer science student and I wish more of my classes
were taught this way.
Jordan Hunt (heroic)
On Learn to Code from Zero with Godot 3 · on Jun 29, 2023
Pick up the fastest-growing game engine
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Godot is a feature-packed 2D and 3D open-source game engine made by passionate
game developers and software engineers.
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It's powerful yet very light so suitable for state-of-the-art machines as well
as older computers. It works on Windows, Mac, Linux, Android and even runs
in the browser.
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It's community-driven and many of its users also contribute to its
development.
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Unlike other engines, Godot is truly Free: No shady license or royalties
to pay. No strings attached. Godot is run by a Foundation and is under the
MIT license.
Did you know? Godot has been used to make Sonic Colors Ultimate! Even
engineers at Tesla work with Godot.
Nathan
Founder and teacher at GDQuest
Nathan Lovato shield
GDQuest founder and early contributor to the Godot documentation. Teaching
gamedev with Godot for over 8 years. Here to help you become a game developer!
The first course in this bundle launched on Jan 30, 2024 in Early Access. Final Launch price is likely to increase throughout Early Access as the program grows in scope and features.