This intermediate-level course is here to help you take your 2D game creation skills to the next level.There are plenty of free tutorials available to learn Godot's basics.But for the most part, they only teach one isolated feature. And when you sit down to make a complete game, you get stuck.As your projects grow, bugs appear more frequently, and your progress slows down...It doesn't have to be this way!Professional developers use methods that stood the test of time to stay productive year-long:
They break down complex problems into a network of manageable ones.
They hunt interdependencies that weakens their code.
They leverage an arsenal of battle-tested programming patterns.
In 2D Secrets, you'll develop these skills through a wide variety of detailed game creation tutorials.
Learn the techniques the pros use
In 2D Secrets, you will learn:
Efficient solutions to implement common game mechanics.
A breadth of professional programming techniques to reuse across your game projects.
The best practices when making 2D games with Godot.
All that using Godot's GDScript programming language.Because you learn the most by doing, the course is entirely project-based. We're working on many types of games to keep every new chapter fresh and engaging.Also, while videos can be great to get started, they get in the way when learning advanced code.In video, thirty lines of GDScript easily become a 10-minute monologue. That just slows you down.With text lessons, you can easily jump around with the search and go through big code snippets in no time.That's why this course is text-based.
What you get
With 140 lessons, 2D Secrets is loaded with content.It's made of self-contained series, each dedicated to a different kind of game, so you can follow them in any order, anytime.Here's a list of everything you'll get right now.The Simulation game inspired by Factorio shows you how to create a builder game with automation and a complete inventory system. Using an Entity Component System (ECS), you will learn the techniques you need to create simulation games with Godot.The first chapter covers the game's foundations like making isometric maps, creating machines, connecting them with wires, and producing, storing, and providing machines with electricity.The second chapter focuses on the user interface and shows you how to create a complete inventory system with all the bells and whistles you expect from this kind of game.The JRPG combat series explains you how to create a turn-based combat system with “Active Time Battle”. Character stats, managing time and turns, status effects, or artificial intelligence, we approach all the essential topics.The first chapter focuses on implementing all the systems. The second one is dedicated to making a pretty user interface while keeping your code scalable.The dialogue system series shows you how to code and create the interface for a visual novel's dialogue system, or every kind of game, really. You'll get to design the text box, animate the characters, and design scenes with data.The tactical RPG grid-based movement series is short and accessible. It shows you how to create a grid-based game. It focuses exclusively on unit selection, pathfinding, and movement, drawing inspiration from games like Fire Emblem and Advance Wars.And that's not all!On top of all the above, you get access to:
The tower defense game series leverages the power of Godot's built-in nodes to save time creating that type of games.
The tactical space combat series, inspired by Faster than Light, will show you how to create another complex kind of game with the foundation for some RTS-like mechanics.
The rhythm game series, inspired by Osu, will show you how to create a mobile rhythm game with touch controls and a beatmap editor.
Bonus: mini-tuts! These bite-size, cookbook-style tutorials each tackle a particular problem, like creating an animated transition between two scenes or smoothly zooming in and out using the mouse wheel.
Bonus: best practices in Godot. A series of guides focused on the good practices to follow and the bad ones to avoid using Godot.
Bonus: programming patterns in Godot. A series dedicated to popular programming patterns that we use in our projects, but fully adapted to Godot, saving you painful research and trial-and-error. We experimented a lot with patterns and code structure over the past three years and will share everything we found with you.
Prerequisites
This is an intermediate-level Godot course where we don't hold your hand. It is intended for users who have worked with Godot for a while and want to professionalize themselves.The content goes straight to the point and focuses on teaching you what matters the most.While some tutorials are accessible and even beginner-friendly, other projects are complex and require strong programming foundations.Note: If you buy it and figure out it's not for you, your purchase comes with a 60 days refund warranty. You just need to contact us to get an instant refund.Pre-requisites:
You should know how to work with Godot's editor. Things such as adding nodes, resources inside of nodes, and using the Inspector.
You should have strong GDScript foundations. We do not cover the basics of the GDScript language in this course.
If you have no experience with Godot, start with our Free Godot 3 guide to get up to speed.
Free and Open-Source
All the code from this project is available under the permissive MIT license.In short, you can use it and modify it freely, even in commercial projects.By buying this course, you support Godot's ecosystem and the creation of Free and Open-Source Software.Here are all the open-source demos from Godot 2D Secrets:
If you don't like the course or you didn't learn anything, send us a message within 60 days after your purchase to get an instant refund!Just send us a message with your account's email and the product you'd like to refund.
Nathan Lovato shield
GDQuest founder and early contributor to the Godot documentation. Teaching
gamedev with Godot for over 8 years. Here to help you become a game developer!