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Question about parameters.nofoolin your example you show
```gdscript
func show_text(current_item_index: int) -> void:
```
would doing the following set the default value of a parameter to 0? so we could use
show_text() without an error?
```gdscript
func show_text(current_item_index: int = 0) -> void:
```
10Jan. 31, 2025
Glossary entry for "token" explanation has a semicolon line endingSpookyDoomThe Glossary explanation for "Token" has a semicolon at the end of the line. I think this might throw off people who are only familiar with GDScript, at this point.20Jan. 11, 2025
Varfox-favingerAs a student of JS and web development, seeing "var" in GDScript scared me at first.
Imagine no type checking AND no scope nesting 🤣10Dec. 11, 2024
Error when running the scene (it opens a hidden script)andrea-putortiHey there! When I run the scene, after refactoring exactly as said and changing to either show_text(0) or (1) or (2), I receive an error "Invalid access to property or key 'list' on a base object of type 'null instance'. I copy-pasted your script too, same error.
Also, a script called "ui_test_panel.gd" opens up.
Cheers10Oct. 30, 2024
Missing "Practice Makes Perfect" section Bruno GiovagnoliI think this page is missing the L3.P1 and L3.P2 exercices. At least that's what I see in my Godot Engine after opening M08 (Workbook). 20Jul. 17, 2024
Lesson Q&A
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