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  • Location of container_sizing_test.tscnsteel_jokersFor anyone wondering where the file is for the *container_sizing_test.tscn* mentioned in the "**Try this on your own"** section at the end of the lesson: Open the M8. Start a Dialog (Solutions) project Once open, you'll find it in the *lessons_reference->UI_experiments* folder under the FileSystem dock. **I Highly Recommend Trying the Container Sizing Test** Doing so really cemented how the Container Sizing options are applied! 2 6 Jul. 15, 2024
  • UI Mockup ChallengeYourFriendJoeyThanks again for the amazing work! I thought I'd give the challenge a go: [https://i.imgur.com/tM99mKg.png](https://i.imgur.com/tM99mKg.png) I'm not sure if I'm using the VSeparator node properly, but what I have seems serviceable! I'm curious how you would approach it? Even for just a quick layout, I'd love to see what decisions someone with more experience would make. Thanks again! 2 3 Jul. 17, 2024
  • Minor Lesson Error?DanUnder "Writing The Dialogue", the dialogue diagram and description don't seem to use sequential array indices. Is this intentional? The written description uses "0, 2, 3, 4" and the diagram uses "0, 1, 2, 4", but shouldn't it be "0, 1, 2, 3"? Also, these lessons have been *wonderful* so far, thank you for making them! 1 2 Jul. 29, 2024
  • AppreciatedCelsI thought that this module is the extension of the last module, but it was a mistake... By giving a player what they need to give the player to choose between different options. Maybe a player has different attitude and emotions at that time that you need to handle it first. Well, that's the most important lessons I got. Specially player has different needs, answers, decision and or they want solution now or maybe later. 1 1 Jul. 13, 2024
  • Nitpick feedbackma9nificoJust wanted to give quick feedback that info about `container_sizing_test.tscn` is mentioned twice, both in the regular text and right after that in a "Try this on your own" box. It's a bit redundant and interrupts the flow when reading the text somewhat, so I would suggest removing the info about this outside of the box, and moving the screenshot from that experiment to within the box. IMHO. 😊 I loved that experiment, by the way. This whole UI stuff is what I find the hardest to grasp so far (coming from a programmer background, so code has been fine), so experiments like this are great. Testing this experiment actually made me think that I would **LOVE** a similar type of experiment that demonstrated anchors more. That concept still haven't clicked for me yet... 1 0 Nov. 30, 2024
  • UI Mockup Challengeâ—† LP[https://i.imgur.com/9VfPvcO.png](https://i.imgur.com/9VfPvcO.png) Is it possible for H/VBoxContainers to have margin? I had to use split containers to make it work somehow. Also, how did you add border width to the TextureRect node? Did you add some node as a child or as it's parent? I couldn't make that work with ReferenceRect. Their resulting placement were very weird, when I tried to add it as parent or child of TextureRect. 2 0 Nov. 28, 2024
  • ChallengePurpleSunriseIs this ok? [https://imgur.com/Zw4oob3](https://imgur.com/Zw4oob3) My node hierarchy : [https://imgur.com/a/rLztqVL](https://imgur.com/a/rLztqVL) I cheated a little bit as I raised the Z index of the little circles to make the child of the bell be drawn on top of the LILMAN button. Is there any other way to do it? I used the anchor in a way that the circle will always be on the right top corner of the button. I also used another button as border. Is that wrong? I couldn't find the border property under the ColorRect node. I spaced them out using the container sizing properties. I just expanded them all and adjusted the ratio of all of them to make them look similar to the reference. I used styleboxflat resrouces (i saved it so I could reuse it for the other buttons) only. I guess I could display a picture inside of the button using a styleboxtexture, right? Thank you! 2 0 Nov. 07, 2024
  • What are your thoughts on Yarn Spinner ?CasimirMorel[Yarn Spinner for Godot | Yarn Spinner](https://docs.yarnspinner.dev/beginners-guide/making-a-game/yarn-spinner-for-godot) It seems promising: actively in development, with tool for a graph view and localization support; though still a work in progress 2 0 Oct. 27, 2024
  • Typo?scientific-tarsierThe lesson says: "Each dictionary will represent a dialogue item, and the array will hold all the dialogue items." Was the second dialogue items supposed to be possible responses or something? It's a tiny bit confusing at the moment. 1 0 Oct. 12, 2024
  • Challenge UIagrateHi, [https://imgur.com/a/ueW0c9O](https://imgur.com/a/ueW0c9O) I was hoping for a bit of guidance on the UI Challenge at the end of the lesson. I added the svg images as icons to my button nodes (**Notification** and **Profile**): [https://imgur.com/a/9E7bS5o](https://imgur.com/a/9E7bS5o) but I was unable to find a way to scale them in any way. Is there a way to scale icons inside of buttons, specifically svg's which are designed to look sharp at any size? Is there a better way to do this? Thanks 3 0 Aug. 15, 2024
  • SuggestionStevenI've been adding a global script almost every workbook that will quit a scene pressing escape. You might want to add this to existing and future lessons. # ```gdscript func _process(delta: float) -> void: if Input.is_action_just_pressed("ui_cancel"): get_tree().quit() ``` 5 0 Jul. 20, 2024
  • Challengeecstatic-herring[https://imgur.com/a/1LQwccW](https://imgur.com/a/1LQwccW) Just a two questions: How do you get the font to look crisp? The second question is on the yellow notification that goes on the top right. I just added a label and placed it on top of everything but there's probably a better way of accomplishing this? 1 0 Jul. 18, 2024
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