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New Arms Rendering Method in 4.5 dev 5heartfelt-wormHeads up - obviously this is early since this is in a development build addition but the Use Z Clip Scale property in StandardMaterial3D via pull request #93142 is a big game changer it seems.10Jun. 03, 2025
The version of the alternate arms rendering solution with the subviewport is incompleteTazerrtotI managed to get it to work, but a lot of things were missing- there was no "player_viewport" scene, just the "player_skin_viewport" scene, which has everything in a subviewport, but no player controller. Also had to mess with cameras, directional light, and the VisualInstance3D layers on the arms mesh. Lastly I had to connect it to the player controller.
Probably wasn't left like this intentionally, but it turned into a challenge that helped me understand what it's doing better anyway.10Apr. 27, 2025
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