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Lesson Q&A

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  • The lightbulb model doesn't have a lightbreakable-otterDunno if this is on purpose but the `lightbulb_model.tscn` doesn't have a light. I added an `OmniLight3D` so I can toggle its visibility and enable its shadow as described in the challenge, that seemed to work fine. 1 0 Apr. 18, 2025
  • tween targets for door componentsMarcJIn the set_is_active setter it shows that target values for the tween should be : `var top_value := 1.0 if is_active else 0.0` `var bottom_value := -1.0 if is_active else 0.0` but the starting position.y for the door bottom and top are set to 1.0 so the door animation is incorrect, to open properly I set it to: `var top_value := 2.0 if is_active else 1.0` `var bottom_value := 0.0 if is_active else 1.0` 3 0 Mar. 30, 2025
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