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Extending the State Machine to accept multiple states for a state transition eventBrain Siege GameworksI'm working with the state machine we worked for this module for a small practice project, but I've ran into a small hurdle. I want to transition to two different states from the same event (e.g. entered attack range) through random choice (Likely randomly selecting AI States from an array.) I've attempted to implement this through the AI state machine and through the actual mob itself but haven't been able to make it function properly...
Any Idea how to approach something like this...?20Mar. 17, 2025
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