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Lesson Q&A

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  • Setting up the Anchors for SophiaEddyHello, I set the anchors as you described in the lesson just after experimenting with the properties of the TextureRect and while I was playing the scene and trying to resize the window, the character disapeared like I placed the anchors incorrectly. I change the anchors to coincide with the TextureRect node and it worked fine. I was wondering, why does it work differently? My parameters are as intented and I followed the instructions. 3 2 May. 16, 2024
  • Facial expression scales at different rate when resizing windowaramplIn the "Adding the facial expression" should we leave anchors of facial expression at "Full Rect" preset? This causes facial expression to scale at different rate than body up to disappearing while body is still there. 6 2 May. 15, 2024
  • Fit content tick for the RichTextLabel nodelznewt00zHi, I've been playing with resizing the screen and noticed that the text disappears once the window resized a little bit (I have a 1080p screen). I checked the solution for this lesson and found out that you use the fit_content property is set to true, and with that resizing works well with the text. p.s. Also anchoring for the texture works well only if the texture node size covers at least 50% of the height, otherwise Sophia's texture disappears too quickly as well. 2 1 Jun. 22, 2024
  • Am I missing something?nervous-woodpeckerWhen I apply the tutorial requirements, Sophia moves up towards the center of the screen when I drag either the left or right side of the debug window. Is this expected behavior? My question is mostly just to clarify I'm not missing something. When I play games it's true I never think to resize the screen much on 1920x1080, but I guess most PC games aren't meant to be responsive the way we'd expect a web app to be. I'm coming from JavaScript/HTML/CSS land with all this. More general question: when you release a game, do you assume the player has certain screen size to work with? 1 0 Sep. 16, 2024
  • Body node moves to the center when resizing the windowmejingiardWhen I resize horizontally, the body (sophia) is being centered relative to its parent instead of staying at the bottom-left of the window, how can I fix that? screenshot: [https://imgur.com/GSV1Vim](https://imgur.com/GSV1Vim) The body node has "ignore size" and "keep aspect centered" judging by the name, I could think the latter is causing this behavior but in this lesson this does not happen in the examples. I want to keep the body node at the bottom-left as the window resizes, any suggestions? 3 0 Aug. 11, 2024
  • Delayed anchor effect?OctarinaI notice when Sophia is set to keep aspect centered and I draw the window out quite fast, so it becomes very wide - that she seem to first stretch, then stretch back to what the anchored position is - but it is perfectly smooth in the editor doing the same. Maybe this is a window or windows thing, but if it is a Godot thing then this made me curious why Godot would draw without considering anchors first and then apply them afterwards, if this is what is happening? Or is maybe dragging the window-edge different than doing it from code or in the editor? 1 0 Jul. 31, 2024
  • You said it.tesfalconWhile these lessons are very desktop-centric where resizing windows are a thing, if I'm only thinking of mobile games, it's a different mindset and practical result. 3 0 Jun. 05, 2024
  • Text Box Sizinghaunting-camelI'm not sure why, as I've reset the file several times and followed exactly with yourselves, but my text box changes size wildly and I can't work out why. Hopefully this gif works to show the initial issue and stuff that happens afterwards. I assume it's to do with anchors doing something I don't quite understand (particularly at less 'standard' resolutions). [https://imgur.com/a/nercj6H](https://imgur.com/a/nercj6H) This isn't the end of the world in terms of progressing through the module (I hope) but rather a quirk I'd like to fix before I actually implemented anything like this in a proper project. 5 0 Jun. 02, 2024
  • Question about Anchoring SophiaMuseDoesI noticed that when my window is too narrow and tall, like a vertical phone game, that Sophia will begin to float away from the bottom edge of the screen. Both the scene I made and the one in the Solutions folder have the same issue. Would there be a way to prevent that from happening? 2 0 May. 27, 2024
  • Sliding Background Pattern SizeStevenThe text above says: "*Pattern Size*: The scale of the pattern. The higher the value, the smaller the pattern." My pattern size is bigger at higher values. What might be causing this? 1 0 May. 19, 2024
  • Inconsistency in the Sophia body property imageGurkThe image is not representing the text description? When explaining setting the *Expand Mode* and *Strech Mode* for Sophia's body texture, the *Strectch mode* says "Keep Centered", when the text description mentions "Keep Aspect Centered". By trying it, the correct option seems the text one. 3 0 May. 13, 2024
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