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Missing test for an actual movement (L2.P1)easy-going-narwhalL2.P1 practice test does not verify that **velocity** is multiplied by **max_speed.**
**Actual results:**
All test are passed even if velocity vector is not multiplied by max_speed
```gdscript
velocity = direction
```
Actually ship moves but extremely slow, visually looks like it is only changes movement direction
**Expected results:**
additional test to verify ship movement10Sep. 04, 2024
L2.P1 FailingBlatheringGeekI'm not sure if there's something I've missed or if it's an error with the plugin. I have completed the practice and continuously fail the "Direction vector matches simulated inputs" check. It looks like it's behaving identically to the demo half of the test. I even copied the solution from the Solutions project file and it still fails.30Aug. 26, 2024
Question relating the _process() function.Abdul Hannan AhmedI have understood the difference between the `_process()` and `_physics_process()` function. The difference is that the `delta` value of the *`process()` function might change every frame, while it's not the case in the* `_physics_process()` function.
I also understand `_physics_proces()` syncs the code within with the Godot's physics engine.
My question is that wouldn't we want to sync the entire game with the Physics engine? Why do we even use `_process()` function then?20Aug. 24, 2024
Lesson Q&A
Use this space for questions related to what you're learning. For any other type of support (website, learning platform, payments, etc...) please get in touch using the contact form.