Use this space for questions related to what you're learning. For any other type of support (website, learning platform, payments, etc...) please get in touch using the contact form.
Gray-ish outline/edge around character with Transparent BG checked?KorielHey there!
So this is clearly not an issue on this character, both given the size of it on the screen and also due to the contour shader we add later on.
But I can see that, once you check the "transparent bg" option in the subviewport settings, it leaves a "trace" or some kind of dark gray contour/noise around the character...
So what causes this? And is there any straightforward way to remove it?
Thanks as always!81Oct. 21, 2024
Adding a new shader material vs dragging and dropping .gshaderMoKTHey, so when I went I tried it myself the first time, I just dragged and dropped the character_contour.gshader right into the material category, without creating a NewShaderMaterial.
It seems to work the same so I'm just curious if there are any issues this could cause? Or if there's a reason we create a shader material?
Thanks!11Sep. 29, 2024
Shader Creation!AJ StudiosGreat lesson! I think I'm getting the hang of how mini maps work now that the SubViewport was introduced.
Is shader creation something that would be discussed in the course, or is that completely out of the scope? I ask since the "character_contour.gdshader" was already provided for us to use. In the near future when we start creating games on our own we might be completely lost when it comes to shaders.
Also, this question is just out of curiosity: Wouldn't be easier to import assets in 3D like for example the runner character and rotate it with code than to have all these adjustments done to the 2D character? My assumption is that what I just mentioned would only work in the 3D view of the Engine?30Nov. 13, 2024
Sprite size increase due to shaderram876Hello, as the stroke thickness in the shader increases, the sprite increases in size. Is this how it should work or is it a bug?20Nov. 02, 2024
Not understanding a termpikminfan71Hello! I got really confused about the subviewport meaning of
- rendering a part of the game world to a texture.
Could you maybe Explain it to me in another way? Thank you!20Sep. 06, 2024
Small improvementiDieHello,
Maybe you could replace the first video with one that shows the shadow instead of the trailer dust.
For the rest, the lesson was very clear!
Dai10Sep. 03, 2024
Lesson Q&A
Use this space for questions related to what you're learning. For any other type of support (website, learning platform, payments, etc...) please get in touch using the contact form.