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Lesson Q&A

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  • Wrong method for Tween + resuming looks a bit offWatchinofoyeHello, First, I'd like to point an error in the lesson : the method called in the lesson is `interpolate_property` but this method does not exist anymore. It should be `tween_property`, instead. Also, I find the rendering of the pause screen seems off, because it release the pause too soon when resuming the game. Instead of : ```gdscript get_tree().paused = amount > 0.3 ``` I'd rather write : ```gdscript get_tree().paused = visible ``` Since the visibility of the pause screen is related to the pause state. 0 0 Nov. 14, 2024
  • Glitching confettis on pauseInotdoggoWhile playing around with the finished pause screen I stumbled upon this confusing glitch. Whenever i pause when the confettis are on the screen, they start stuttering in place and after a while the scene reloads. I tried understanding, why that is happening and i came to conclusion that it might have something to do with creating timers on tree in in confettis_particles.tscn. `func pop_confettis() -> void:` `for _i in confettis_amount:` `await get_tree().create_timer(confettis_pop_time_delay).timeout` `var confettis: ConfettisParticles = ConfettisParticlesScene.instantiate()` `confettis.global_position += Vector2.from_angle(randf() * TAU) * confettis_radius` `add_child(confettis)` `await get_tree().create_timer(confettis_pop_time_delay).timeout` `finished.emit()` I have no idea wheter that's true, but if so what would be the fix for that. 1 0 Nov. 13, 2024
  • The order of input eventicy-chamoisAfter reading [Learn 3D Gamedev from Zero With Godot](https://school.gdquest.com/courses/learn_3d_gamedev_godot_4/gobot_the_sorcerer/input#how-godot-propagates-input-events),“Nodes in the tree receive the input event from top to bottom”, maybe it's"bottom to top,child to parent"? 1 0 Nov. 01, 2024
  • Typo hunterRuben TeijeiroThere is a typo in the code for the argument "or_greater" in the declaration of the variable animation_duration. In the code is represented as "or greater" using a space character but it should be "or_greater" with the underscore character. There is also a typo "contributre" when explaining the inputs. 1 0 Oct. 30, 2024
  • How would one go about toggling the pause menu on and off with the same key?right-cheetahOutside of this course, I've been practicing on my own projects independently, and one of the issues I've been having is getting a pause screen to work as intended by only toggling one key. Just to clarify, if I have "enter" as my key input to toggle the menu, I don't want "esc" or any other key to cancel out of the menu and back to the game, I just want getting into and out of the menu solely designated to the "enter" key. The issue I feel is a problem (besides making sure all the nodes are in the correct processing states) is letting Godot know when the enter key is attached to turning the menu on as opposed to turning it off (i.e. if I have "enter" added into my keyboard inputs under the project settings and have it for toggling the menu, but then try to use it for getting out of the menu within the menu scene, Godot still thinks I'm trying to enter the menu when I press enter). 14 0 Oct. 23, 2024
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