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Lesson Q&A

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  • Help With the PacMan Challengepikminfan71Hey guys how are you doing? I'd love some help with my project. I have a problem with Pacman's movement, I cant figure out how to make his direction Vector (0,0) when he touches a wall or ceiling. also I tried programming the ghosts movements but they get stuck alot and act weird, any suggestions on how to fix it? Lastly, is it ok that I used the polygon 2d on a single image? should I try to learn tilemaps? Thank you for all of the help, it really means alot! [https://we.tl/t-ER91OVktjf](https://we.tl/t-ER91OVktjf) 0 0 Jan. 21, 2025
  • Updated syllabus?euphoric-sheepHey, from what has been released and what is coming, the current syllabus feels out of date. Is it possible to get an updated version? 1 0 Jan. 20, 2025
  • 2nd Challenge and one little issue ^^PixAngelHellow there!! First happy new year to all, may 2025 will be the best than the last (Thank to GDQuest team, it has been already a very good year ^^) for new devs as me! Here's my second challenge : [https://pixangel.itch.io/pointclick](https://pixangel.itch.io/pointclick) But I've got one issue : When the game starts my player is running on the left top corner without knowing why :/ Here's my project files : [https://mega.nz/folder/L5dAkbRQ#y7hWOH7DGuMaOls1r0MIZQ](https://mega.nz/folder/L5dAkbRQ#y7hWOH7DGuMaOls1r0MIZQ) As always, big thank you for all !!! 2 0 Jan. 02, 2025
  • What I would like to see up nextLucas PscheidtSo far I am loving the course, thanks so much for the hard work! I think what could be very cool to learn about is more complexes pathfinding system for smarter ia, some simple state machines for bosses, procedural generation for generating a dungeon like in dead cells or an entire world with different biomes like in civ 6, an complex upgrade system like in any roguelite (with permanent and non permanent upgrades), a coop split screen game, a city-builder game with some progression, a colony management game or a little RTS (inspired by age of empires for instance). I think those are some complex and cool 2D games, and it is also hard to find any tutorials about them. Maybe a deckbuilder rogulike could also be very fun! Thanks again for all your work! 1 0 Jan. 01, 2025
  • I'm having a problem challenging Pac-Manhumble-pelicanI have set the scene of Pac-Man, but there seems to be some problem with the collision in my scene. When my Pac-Man is in the last row, it can move left and right, but it can't move up. Can you help me find out the reason? Thank you very much! Here's the link [https://drive.google.com/file/d/1kN5qWmarl3lN2xw_2P3zEngTPWXHtn9F/view?usp=drive_link](https://drive.google.com/file/d/1kN5qWmarl3lN2xw_2P3zEngTPWXHtn9F/view?usp=drive_link) 13 0 Dec. 13, 2024
  • 1st ChallengePixAngelHellow there, First challenge is hard, especially with random movement. I'v seen @Ketan project with its NavigationLinks. Very interesting !!! But seems I'm not able to code that yet. Here's my maze game: [https://pixangel.itch.io/maze-game](https://pixangel.itch.io/maze-game) Don't understand why all pause, game_over and victory screen are not centered on my level whereas no problem in godot. If you have time you can download my project and see what's going wrong, or tell me how I can enhance my game [https://mega.nz/folder/L5dAkbRQ#y7hWOH7DGuMaOls1r0MIZQ](https://mega.nz/folder/L5dAkbRQ#y7hWOH7DGuMaOls1r0MIZQ) 2 0 Dec. 12, 2024
  • My attempt to create PacMan!KetanThere's a lot to improve, but for now I've decide to stop and feel good with how this turned out. The ghosts move around randomly with a NavigationAgent2D that I experimented with, I don't know how to fix the jitter with the movement or how to prevent them to slow down near the edges Here's the github repository if anyone wants to take a look! (and eventually let me know how you would improve it) [https://github.com/KetanPS/PacMan-Test](https://github.com/KetanPS/PacMan-Test) And here's the game! [https://ketgamedev.itch.io/pacman-test](https://ketgamedev.itch.io/pacman-test) 3 0 Nov. 30, 2024
  • Saving/loadingPaulWhat a great module - feel a bit shellshocked and will certainly revisit much of this to engrain it fully. Excited for getting started on M10, but noticed at least so far there's no information on the save/load mechanic. I watched a few of your videos on the matter from youtube, but even then got a bit lost with using json or resources, and actually implementing it into a project. I'm definitely interested to give it a shot myself from what was included in those videos and just figuring it out, but given that it's an important feature of almost all games, it seems certainly worthy of a few lessons at some point? 1 0 Nov. 28, 2024
  • Assests for Challenge GamesMoKTHey Nathan & Jad, something I struggled with the last time in M8.L8 was finding proper game assets, I found a few open source characters and backgrounds, but it ended up looking awkward. Although it didn't matter for learning, I'd really like it to look nice once I'm finished, so I was wondering if you had a recommendation of where we could find game assets. Thanks! 6 0 Nov. 10, 2024
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