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2nd Challenge and one little issue ^^PixAngelHellow there!! First happy new year to all, may 2025 will be the best than the last (Thank to GDQuest team, it has been already a very good year ^^) for new devs as me!
Here's my second challenge : [https://pixangel.itch.io/pointclick](https://pixangel.itch.io/pointclick)
But I've got one issue : When the game starts my player is running on the left top corner without knowing why :/
Here's my project files : [https://mega.nz/folder/L5dAkbRQ#y7hWOH7DGuMaOls1r0MIZQ](https://mega.nz/folder/L5dAkbRQ#y7hWOH7DGuMaOls1r0MIZQ)
As always, big thank you for all !!!21Jan. 02, 2025
I took on the challenge & created something!AJ StudiosHi Nathan & Jad, it's been a minute. Also, hello everyone!
life happens & I had to take some time off from the course but I'm back.
I decided to take on the challenge of creating something with what've learned so far. This does not follow any particular challenge mentioned on this page, but it's rather my first attempt at creating something on my own.
It's a very simple mini game, your objective is to reach the goal before time runs out. Again, keep in mind that this is LITERALLY my first project in Godot. It's rough around the edges lol.
How to play:
1. Press **A, W, S, D** or **Left, Up, Right, Down** for basic movement.
2. Press **ESC** to pause / play.
3. Enemies won't kill you but they will block your path (patience is key).
4. Reach the exit / goal before time runs out.
Access the game here: [https://geministudios.itch.io/exit-maze](https://geministudios.itch.io/exit-maze)
Let me know what you guys think. Also, feel free to download the files if you want to see what I did (Game.tscn is the main scene): [https://drive.google.com/drive/folders/1UzBkWhOjIMgrbhGL7RWt-ckKKXUJI-EN?usp=drive_link](https://drive.google.com/drive/folders/1UzBkWhOjIMgrbhGL7RWt-ckKKXUJI-EN?usp=drive_link)
Things to mention:
- If you press ESC while playing the game you won't be able to see the blur effect and transparency of the pause screen. (most likely an itch.io limitation).
- I used very simple graphics since I had a lot of trouble scaling assets, so I just used a couple of vector images, the Godot icon and had to play around a lot with import settings, graphics where blurry.
- I couldn't make the timer stop once the player reaches the goal. I believe this is due to my current setup. If you can take a look at the files and let me know how to fix this, I'll greatly appreciate it :)
- There are 18 enemies in this mini game, I know there is a better way to set this up with classes & resources but I couldn't figure it out. So, I just duplicated the same enemy. I know this is not the best approach but it works for this example.
I know this project is rusty and needs A LOT of refinement but man, it feels great to finally be able to create something on my own in Godot!!! Also, your feedback is greatly appreciated!40Mar. 30, 2025
Is the "CountDown" custom node available across projects?AJ StudiosI decided to experiment a bit and was wondering if there is a way I can use the "class: CountDown" node, in a separate project. So I opened a new project and following the instructions from L9 I can't find the node in the "Create New Node" pop up windows (Cmd + A). Is this a special node that only works with the lesson, or is this custom node available across projects? I'm just curious and wanted to experiment with it.
Screenshot: [https://postimg.cc/LqQwc7Tn](https://postimg.cc/LqQwc7Tn)20Feb. 17, 2025
Pacman Gamepikminfan71Hello! Here is the project I worked on alot lately!
[https://we.tl/t-hmYuuDkoJn](https://we.tl/t-hmYuuDkoJn)
The ghosts don't follow the player flawlessly but I'm still proud of it!
Thank you for all the help and amazing lessons! you help my achieve my dreams!40Jan. 29, 2025
Help With the PacMan Challengepikminfan71Hey guys how are you doing? I'd love some help with my project. I have a problem with Pacman's movement, I cant figure out how to make his direction Vector (0,0) when he touches a wall or ceiling. also I tried programming the ghosts movements but they get stuck alot and act weird, any suggestions on how to fix it? Lastly, is it ok that I used the polygon 2d on a single image? should I try to learn tilemaps? Thank you for all of the help, it really means alot!
[https://we.tl/t-ER91OVktjf](https://we.tl/t-ER91OVktjf)50Jan. 21, 2025
Updated syllabus?euphoric-sheepHey, from what has been released and what is coming, the current syllabus feels out of date. Is it possible to get an updated version?10Jan. 20, 2025
What I would like to see up nextLucas PscheidtSo far I am loving the course, thanks so much for the hard work! I think what could be very cool to learn about is more complexes pathfinding system for smarter ia, some simple state machines for bosses, procedural generation for generating a dungeon like in dead cells or an entire world with different biomes like in civ 6, an complex upgrade system like in any roguelite (with permanent and non permanent upgrades), a coop split screen game, a city-builder game with some progression, a colony management game or a little RTS (inspired by age of empires for instance). I think those are some complex and cool 2D games, and it is also hard to find any tutorials about them. Maybe a deckbuilder rogulike could also be very fun! Thanks again for all your work!10Jan. 01, 2025
I'm having a problem challenging Pac-Manhumble-pelicanI have set the scene of Pac-Man, but there seems to be some problem with the collision in my scene. When my Pac-Man is in the last row, it can move left and right, but it can't move up. Can you help me find out the reason? Thank you very much! Here's the link
[https://drive.google.com/file/d/1kN5qWmarl3lN2xw_2P3zEngTPWXHtn9F/view?usp=drive_link](https://drive.google.com/file/d/1kN5qWmarl3lN2xw_2P3zEngTPWXHtn9F/view?usp=drive_link)130Dec. 13, 2024
1st ChallengePixAngelHellow there,
First challenge is hard, especially with random movement. I'v seen @Ketan project with its NavigationLinks. Very interesting !!! But seems I'm not able to code that yet.
Here's my maze game:
[https://pixangel.itch.io/maze-game](https://pixangel.itch.io/maze-game)
Don't understand why all pause, game_over and victory screen are not centered on my level whereas no problem in godot.
If you have time you can download my project and see what's going wrong, or tell me how I can enhance my game
[https://mega.nz/folder/L5dAkbRQ#y7hWOH7DGuMaOls1r0MIZQ](https://mega.nz/folder/L5dAkbRQ#y7hWOH7DGuMaOls1r0MIZQ)20Dec. 12, 2024
My attempt to create PacMan!KetanThere's a lot to improve, but for now I've decide to stop and feel good with how this turned out. The ghosts move around randomly with a NavigationAgent2D that I experimented with, I don't know how to fix the jitter with the movement or how to prevent them to slow down near the edges
Here's the github repository if anyone wants to take a look! (and eventually let me know how you would improve it)
[https://github.com/KetanPS/PacMan-Test](https://github.com/KetanPS/PacMan-Test)
And here's the game!
[https://ketgamedev.itch.io/pacman-test](https://ketgamedev.itch.io/pacman-test)30Nov. 30, 2024
Saving/loadingPaulWhat a great module - feel a bit shellshocked and will certainly revisit much of this to engrain it fully.
Excited for getting started on M10, but noticed at least so far there's no information on the save/load mechanic. I watched a few of your videos on the matter from youtube, but even then got a bit lost with using json or resources, and actually implementing it into a project. I'm definitely interested to give it a shot myself from what was included in those videos and just figuring it out, but given that it's an important feature of almost all games, it seems certainly worthy of a few lessons at some point?10Nov. 28, 2024
Assests for Challenge GamesMoKTHey Nathan & Jad, something I struggled with the last time in M8.L8 was finding proper game assets, I found a few open source characters and backgrounds, but it ended up looking awkward. Although it didn't matter for learning, I'd really like it to look nice once I'm finished, so I was wondering if you had a recommendation of where we could find game assets.
Thanks!60Nov. 10, 2024
Lesson Q&A
Use this space for questions related to what you're learning. For any other type of support (website, learning platform, payments, etc...) please get in touch using the contact form.