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Lesson Q&A

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  • Course reviewmajestic-turtleI started the course in September with zero coding experience and I just completed "Path of Sorcerer," as well as applied all the materials in my own experiments. (I’ve done the course twice; some parts took more reviewing.) The scope of the course is similar to what you would have in a university semester—a hefty one. I would say I've spent about 12 hours a week on it, including the 3C routines. The choice of having a text-based teaching environment is great. However, I would have liked more video-based content for some parts. The "Ultimate Introduction to Godot 4" by Clear Code was a great help, as seeing stuff done live helped me fill some understanding gaps. I think some parts are brutal, like M4. For me, the course would benefit from an M3.5 chapter solely based on applying the concepts learned in “Learn to Code from Zero”—like multiple little challenges or creating very simple toys. Because in M4, I had to deal with vector math and GDScript at the same time, which was too much for me. But guys and gals, what you have here is great! I didn’t think I would be able to code simple games on my own in such a short time! P.S. My goal is really to do 3d games. For someone like me, with zero coding experience prior to this course, would you say it would be to early to make the switch now? I'm afraid to get sidetracked and loose the little coding foundations I have in the process. By the way, when are you releasing new content for the 3D course? 1 3 Jan. 06, 2025
  • Huge thanks!striped-toadJust wanted to say - as I just completed M10 Path of Sorcerers - a massive thanks to GDQuest and for providing this course! I'm in my late 30s and a 3D games artist for 15+ years. My dream was forever to be able to make my own games, but programming always seemed out of reach. Countless abandoned Udemy courses, watched Brackeys videos, online tutorials and books read on useful game programming patterns and whatnot (although many great in their own ways), never quite managed to demystify programming in the way this course has - and it feels so empowering! I started in early December and have kept as a rule to make some progress (no matter how small), on the modules and lessons every day. I've averaged about 2 hours or so, squeezing in time before work, during lunch breaks, evenings and weekends. I did the 3D and the 2D somewhat simultaneously, but skipped most of the optional challenges. It's been exciting to see lessons growing and new modules being added even as I've been working my way through. However after M10B, the new M11 as well as the 3D M5, I'll be starting my second round of both courses from the very beginning (this time including every optional challenge). Now that I've had this showed and taught to me in such a clean and clear way.. I feel a bit cheated out of the many years I could have been growing my programming skills already! I wish I knew all this way sooner - programming isn't mysterious dark sorcery after all! This is a huge turning point and I'm so excited about the new opportunities this has opened up. I always thought that if I could only learn enough to get the ball slowly rolling the rest would come by itself. These courses have given me that in buckets! It's a dream come true for me. I'm so glad I found out about Godot and GDQuest! These courses are absolutely excellent! It's fantastic how each module and lesson layer up useful concepts and gives you another "piece" of the puzzle to add to your gamedev arsenal. It's mad to think they're early access and still growing. 3 0 Feb. 22, 2025
  • Path of sorcerers extendedWalidIt was fun building the project going through the challenges ,I kind of diverged when it comes to implementing some functionalities in code , also I want to implement weapon upgrades as pickups. itch.io : [https://walidhh.itch.io/gdquest-path-of-sorcerers-course-project](https://walidhh.itch.io/gdquest-path-of-sorcerers-course-project) Github : [https://github.com/Walid-hh/GDQuest-Project](https://github.com/Walid-hh/GDQuest-Project) 1 0 Feb. 16, 2025
  • I've got a tricky problemhumble-pelicanWhen I was testing the game, I found that when the mob was very close to the player, if I didn't shoot, everything worked fine; When I shoot, the scene reloads and the player goes back to the starting position or exits the running window or gets stuck. What's the reason? Can you help me analyze it? thank you,here is the link :https://drive.google.com/file/d/1rLPCiU0NVvXslRptDVhRTMY4fshDYnEe/view?usp=sharing 5 0 Jan. 12, 2025
  • The cover and screenshots are not displayedram876Hello! I added a cover and three screenshots for the demo, but when I go to the game's page, there's nothing like the others. And on the game editor's page, both the cover and screenshots are present. 3 0 Jan. 05, 2025
  • Errors during importram876Hello! I tried exporting the game to a desktop application. The application was exported with one error and one warning. ```gdscript Could not create child process: rcedit ../../../v.1.0/Game.exe --set-icon C:/Users/user/AppData/Local/Godot/_rcedit.ico --set-file-version 1.0.0.0 --set-product-version 1.0.0.0 editor/export/editor_export_platform.h:179 - Resources Modification: Could not start rcedit executable. Configure rcedit path in the Editor Settings (Export > Windows > rcedit), or disable "Application > Modify Resources" in the export preset. ``` I launched the app and it looks like the game is starting and I can reach the finish line. But is everything really okay? There is also a yellow label at the bottom of the Windows import window: **the rcedit tool must be configured in the editor settings,** and the android has red lettering: **Enable 'Import ETC2 ASTC' to fix**. 6 0 Jan. 04, 2025
  • Path of SorcerersEasySpeedsHere is my attempt at Path of Sorcerers. [https://easyspeeds.itch.io/path-of-sorcerers](https://easyspeeds.itch.io/path-of-sorcerers) Feel free to link your versions here too, it's fun to see the projects you all make. 5 0 Dec. 14, 2024
  • considering another course?CelsI’m considering buying another course, but I feel like I’m placing myself in a “hell tutorial” with no end in sight. I want to master new skills, but I also desire a fast, lightning-speed learning experience. Can you suggest what approach I should take? I need guidance on finding the right course or learning method that balances depth with speed, so I can achieve my goals efficiently without feeling overwhelmed. 3 0 Dec. 14, 2024
  • gamepad in Web exportMarcJI'm just about ready to export to itch.io but while testing the web version I noticed that the gamepad seems to work fine except for the trigger that I use for the shoot action. Is this just a limitation of the web version or is there something I'm missing? 10 0 Dec. 13, 2024
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