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Lesson Q&A

Use this space for questions related to what you're learning. For any other type of support (website, learning platform, payments, etc...) please get in touch using the contact form.

  • Motion Mode: Grounded / FloatingRuben TeijeiroThere is some error when explaining the Motion Mode property of the CharacterBody2D. The initial explanation in the Challenge is: > Make sure to set the  `CharacterBody2D` node's *Motion Mode* property to *Grounded*, otherwise, the mob will stick to the player when colliding with them. But in the Questions section it's explained like this: > The  `CharacterBody2D` node has a property called *Motion Mode*. By default, it's set to *Grounded*, which is designed for games with a side view and tries to detect slopes, walls, and ceilings. You need to change it to *Floating* for top-down games. I assume the second is the correct one, right? 1 0 Dec. 06, 2024
  • DecelerationMarcJLooking at the version of the code reference I don't see the velocity ever decelerating or reset when the player exits the mob detection range. So it seems to me that the acceleration will only occur the first time the player enters the mob range and then the next time the player enters into the detection range the mob moves at max speed or am I missing something? 1 0 Nov. 19, 2024
  • Rotation for the weaponiguessfiveI finding it difficult to identify where the rotation is set for the weapon to pass to the bullet. Is the rotation for the weapon set based on the direction the player is facing or the angle of the mouse's global position if using mouse to shoot the bullet. Or either is fine. 2 0 Nov. 18, 2024
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