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Lesson Q&A

Use this space for questions related to what you're learning. For any other type of support (website, learning platform, payments, etc...) please get in touch using the contact form.

  • The order I wrote downGatrehWould love to see others too by the way but here's the one I wrote down before checking your recommendation! Order of implementation: 1. Character Movement 2. Aiming and shooting 3. Item to pick up 4. Enemy: - Death - Movement - Attack 5. Health UI 6. Small test level 7. Chest that creates collectible 8. Game state: - Start - Fail - Win 9. Playable level 10. Dialogue 4 1 Jan. 12, 2025
  • (Not a Question) How to plan your game.Abdul Hannan AhmedHello, everyone. I just found about this super cool and free app called Obsedian, which really makes it easy to plan your game or anything in general. You can download it at [https://obsidian.md/](https://obsidian.md/) Here's how I use it to plan my game: [https://imgur.com/gallery/simple-image-showing-how-you-can-plan-game-X3M2CPj](https://imgur.com/gallery/simple-image-showing-how-you-can-plan-game-X3M2CPj) 8 1 Jan. 05, 2025
  • Art and animationsma9nificoI note that you haven't explicitly written anything about character+item art or animations in your ordered list. Is it implicit that you usually implement full animations when implementing the player movement, for instance, etc.? Because I could envision making the player movement and shooting with placeholder shape or graphic without animations, and even after interaction with enemies and perhaps even item pickups go back and add more final art and animations? 1 0 Apr. 25, 2025
Site is in BETA!found a bug?